![]() How fun! And as said, since they vary wildly in the amount of punishment they dole out, they already make the whole thing wildly unfair. Wanna end your turn in this region? Well, "wanna" might be the wrong word, because you're out of actions, so yes, you'll end your turn in this region. Wanna use that action that was randomly foul-fated? Draw a foul fate. The "Foul Fate"-cards, something like Eldritch Horror's Mythos-cards, only stupider, are the most egregious examples of this, because they are all over the place (ranging from "nothing happens" to "lose hard-earned victory points") and never, ever stop pestering the players. That's a big problem, because at its core, between die-rolls and card-draws, The Witcher Adventure Game is an utter luckfest that randomly punishes or rewards players just for drawing the right or wrong card. well, not just making the whole thing competitive. The game takes a lot of cues from Eldritch Horror, Arkham Horror's sexier cousin, while slipping back into Arkham Horror's bad old habits for other things and then makes a complete mess out of the whole affair by. ![]() board game set in the Witcher-universe dreamed up by Andrzej Sapkowski, and it's about aimlessly wandering the wilderness of the Continent (that's apparently what it's called) until an arbitrary number of things have happened and then the person who has been the least miserable wins the game. I wanted to type out "adventure game", but then I noticed that there's hardly anything adventurous about it, then I wanted to type out "pick up and deliver game" but it isn't really that either, because while there's elements of that, it doesn't really feel like one of those. But none of these things are, so what are we even arguing about? Anyway, Ignacy Trzewiczek apparently read that brainfart and went "Hold my beer" (I originally typed out "Hold my bear" here and found that incredibly funny for some reason) and designed The Witcher Adventure Game, undeniable proof that Arkham Horror wouldn't work if it was competitive. James Joyce's "Ulysses" wouldn't work if it were printed on the side of a speeding train on the dark side of Mars. Gloomhaven wouldn't work if it were made of peanut butter and wet farts. Chess wouldn't work if it wasn't competitive. ![]() That is until you realize that it doesn't make any friggin' sense. A long, long time ago, someone who (erroneously) fancied themselves mighty smert tried to bash Arkham Horror by postulating that "If this weren't cooperative, it wouldn't work". ![]()
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